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To summon a Mercenary you also need Gem of Summons. Can be bought at any Grocer. Prices are different for every level: - Gem of Summons Normal - Every Gem will summon one mercenary of corresponding level for seconds. Only one Mercenary per player. Mercenary counts as party member party members limit of 7 is applied. When you are solo in dungeon, summoning a Mercenary will not allow you to use party buffs. You need real player in party to use party buffs. When your Mercenary does damage to mobs, you dont gain EXP for that damage.

There are 3 types of mercenaries: Covenant, Faith, Dazzlement. Apparently additions to Mercenary system can be expected. As a proof should serve this picture it's not my screenshot, i just found it in forums : Mercenaries have 5 different kinds of skills: Single passive: Applied to the Mercenary's Summoner Single trigger: Applied to the Mercenary's Summoner when some conditions are met Party passive: Applied to all party members within range, including the summoner Party active: Applied to all party members within range, including the summoner Trigger attack: Attacks the monster that the user attacks or is attacked by About the Mercenaries available in game You will probably choose the mercenary because of the bonus it gives not because the damage it can deal.

Concerning the bonuses Covenant Mercs are best when you do solo dungeons, because they give bonuses to you only. If you need some defense summon Corrupt Force Shielder. Dazzlement Mercs are better for party, because they give passive party bonuses.

Considering you can have max. There are few more things that should be discussed. Mercs deal damage quite differently than player characters. To mercenary it doesn't matter how much defense the target has, it will still deal the same amount of damage equal to it's attack.

All the mercs have 2 types of attack: one that hits only one target and one that hit more targets. They use both attacks with probability If it's damage, you want to know about, then there are 2 criterias you should consider: damage dealt to single target and area of damage. I made a video where you can see area of damage of Covenant mercs. As you can see in video some mercs have very large area of damage, some have smaller.

To get better feeling of what it looks like check the video on the left. I haven't included Dazzlement Mercs cause I still don't have all 3 types, but if you want to know and you have the Merc just find out yourself :. Also i have calculated "Damage Output Rating" for each mercenary.

It's nothing more than average damage per hit, but to a single mob. You can only get them through quests. Each level of Mercenaries has the same quest. You can receive quest for higher level mercenary only when you have completed the one before.

Start the quest at officer, pay 1. All the quest will ask you to get Chest of Secrets from bosses of Volcanic Citadel. Chests of Secrets are dropped directly from boss, not from chest that appears after boss's death. Each chest drops from different boss, so when you are going to hunt for Mercs to VC, activate all 6 quests at once.

It took me 9 VC runs to get all 6 Chests of Secrets with all 6 quest active at once. All the quests require exactly the same. Kill 3 Orca the Destruction. Vigest Guard.

Categories Pages with broken file links Dungeons Guides Add category. Cancel Save. Universal Conquest Wiki. Upload an image. Press on the hour glass to turn off the fire wall. As you step up the stairs on the left there is a figure you can click on [sorry no picture for this one].

Keep going forward, you will meet a wall of fire that is blocking a bridge. Just wait until it goes down and pass by. Then keep moving forward until you cannot go forward anymore. Click on the monument on the left. This next part. You will need to break down the wall of fire while being shot at by monuments on the sides.

After you destroy the wall of fire. Keep moving forward and kill the oblivion to continue with the quest. In the next room, you have to kill the mini boss - Nesbite. At the same time in each corner of the room, there will be a Serpent that spawn. You will have about 5 seconds to kill the serpent, or it will activate the laser and most likely 1 hit you. The serpent spawn goes in clockwise manner. So you dont have to guess where he will spawn next.

If you are solo-ing you can drag the boss around clockwise. If you are in a party you can drag him or have people work clockwise to kill the serpent. After you kill the boss. Click on the altar in the middle of the room to open the way to the next hallway. Go forward and clear the hallway to get quest items. Once you get to the end of the hallway look on the left side there is a beetle box.

Break it to get the Mutant Record. You may need to leave certain drops on the floor, depending on how far you can get. Simply put, walk through the entire map until the end, and search for a portal. When you are going in a party, every partymember must have such a card duh.

For those who've never seen this card before, it looks like a red version of the Ruina Station card. Last thing that you need to know, you need to be level to be able to enter the dungeon. If I recall right, there is an activation quest for this dungeon, and there is a skill exp quest, if you still need it at that level.

How to use the map: As for progressing through the dungeon, it is quite easy. Simply follow the quest markers Q1 through Q11, while killing any boss and perferrably any monster that you encounter along the way. If you find one of these items, and are capable of completing it, but don't know how, then simply take a look at the map. For example, if you find the red key, go to the red markers on the map named R1, R2, R3 and as last KQ.

Simple as that. If you find that mutant energy ball, you can gain access to the Blue Mithril shop, where you can find items that are needed to craft slotted mithril. When you find it, simply go to the marker named MEB.

The rest will speak for itself. The last two markers are the arrows and firewalls. The arrows simply indicate a warp. Talk to the NPC near the tail of the arrow or in the case of a twosided arrow near on of the heads , and you will get warped to the opposite end of the arrow. The firewalls are the red lines. Some are killable, others simply disappear, some are permanent and one even disappears for a moment to become killable afterwards.

Main Walkthrough: There are already several guides on how to do the Forgotten Temple, like a video guide in this section pre-episode 2 I believe and a good guide in the Spanish forums. Therefor I will try to keep this as slim as possible, and perhaps add detailed guides for for example bosses, later on if you guys want it.

Keep in mind that I don't know all the right tricks, since I'm only a level Force Blader, and I often go in a two-man party with a level Blader. Anyway, you start at the start.

Talk with questmarker Q1. Q1: Flamewall F1 will drop. Continue on, talk to Q2. Q2: Flamewalls F2 and F3 will now drop at timed intervals. Continue on to Q3. Q3: The wall next to it will disappear. Continue and kill all the Gricks. Then talk to Q4. Q4: Firewall F4 will disappear. Head on into the room and kill firewall F5. The firecannons can do a lot of damage. To avoid a fair amount, go stand next to one of the cannons.

After F5 has been killed, go into the next corridor and kill all ten Obidiants. Then talk to Q5.



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